![]() ![]() Health: 5k+ in Act 1 Legendary and by Act 3 Legendary: 6k+.Energy Armor (Rune): this requires a lot of energy to be effective and falls off very quicklyįor late game (Legendary), this is what you should aim for (and you can achieve) in terms of set-up:.Take Down tree (Hunting): Thunder Strike is a better charge/right-mouse attack: does more damage in Legendary and is AOE.Why some seemingly good skills are not taken: Assign your left-mouse attack to Rune Weapon. Magical Charge: not important, put points there if you have spare. 1 point into Energy Drain initially for the Attack Damage converted to Health, and more when you have spare points. It's because spear is a slow but hard-hitting weapon so most of the time you kill monsters in a few shots. ![]() Rune Weapon: a few points initially, and put more when you have spare points.Sacred Rage: 1 point for the damage absorption effect.Runeword: Explode: full (the basic skill only, Runeword: Burn is not necessary).Unleash: 1 point initially and more when you have spare points. Assign your right-mouse attack to Thunder Strike. This is not important and can be left for last. Good defense buff (add 100% Poison Resistance at level 10) Herbal Remedy: full or until you've reached 80% poison resistance with this buff.
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